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Evidence-Based Information, Training and Tools
for Optimizing the Usability of Computer Systems
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Multimedia and Working Memory Limitations Multimedia in Instruction October, 1999
Multimedia and Working Memory Limitations With designing user interfaces, when is it better to take the time to allow users to use two rather than one sense? In other words, when is there a human performance advantage of having users both read and hear information? Tindall-Ford, Chandler and Sweller (1997) compared the performance outcome when participants read text and evaluated visual diagrams (visual-only), versus heard text and evaluated visual diagrams (auditory and vision). They postulated that any improved performance was due primarily to an effective expansion of "working memory" limitations. Human working memory consists of both a visual-spatial sketch pad for dealing with visual material (text, pictures, diagrams), and a phonological loop for dealing with auditory information. These two processors are assumed to operate independently. Several past studies were reviewed. They showed that:
These findings suggest that in certain, complex situations working memory capacity can be "increased" by using two senses rather than one. For example, performance can be substantially degraded when people must attend to multiple sources of information that must be mentally integrated before meaning can be derived. Thus, designers should present information to users in ways that reduces the need for mental integration, and consequently reduces the demands on working memory. Tindall-Ford, et.al., conducted three experiments using electrical trade apprentices. In the first study, one group learned by using a diagram and separated written text, a second group used a diagram and integrated written text, and a final group used a diagram and auditory instructions. The latter two groups performed reliably better because their working memory resources were not exceeded. In the second study they evaluated user performance on a complex task when using: (a) a table and related text, versus The visual-audio group performed reliably better; again, because of the reduced load on working memory. In the third study, they had participants either look at diagrams and read instructional materials (visual-only) or look at diagrams while listening to instructional material (audio-visual). They performed two easy tasks and one difficult task. In the easy tasks there were no differences between visual-only and visual-audio. In the difficult task, the participants using two senses (vision and hearing) performed reliably better. This article makes a strong case for having designers take the time to physically integrate information in computer systems, i.e., put all required information within close proximity. When this is not possible, and when the task is complex, working memory capacity can be extended by presenting information using both visual and auditory modes.
Multimedia in Instruction Williams (1998) reviewed the literature on using multimedia in instruction. He extracted numerous guidelines on the effective use of multimedia after reviewing about 100 literature sources. One of his many discussions was a section on using combined visual and verbal information. In general, the past research seems to indicate that combining visual and verbal (auditory) information can lead to enhanced comprehension, when compared to their use alone (see the Tindall- Ford, et.al., article discussed above). But designers also should be aware that having both visual and audio modes may result in no performance improvements (if the task is too simple), and may or may not increase user satisfaction. Some guidelines:
References Tindall-Ford, S., Chandler, P. and Sweller, J., When Two Sensory Modes are Better than One, Journal of Experimental Psychology: Applied, 3(4), 257-287 (1997). Williams, J. R., Guidelines for the Use of Multimedia in Instruction, Proceedings of the Human Factors and Ergonomics Society 42nd Annual Meeting, 1447-1451 (1998). |
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