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Evidence-Based Information, Training and Tools
for Optimizing the Usability of Computer Systems
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Displaying Information & The Best Way to Learn August, 1998
Displaying Information Do people learn more when they read material, only observe graphics, hear the material, or when they read, see graphics and read the material? An earlier writer had proposed that people remember about:
Lee and Bowers (1997) studied a group of 112 university students to determine in which of the following conditions they learned best:
The participants were given a pre-test, they then learned the material, and then were given a post-test. Their learning was compared with the learning of a control group that took the same pre- and post-tests, but studied a different topic in-between. When compared with the learning performance of the control group, the people in the different groups always demonstrated greater learning. The percent of increase for each learning approach is shown below:
These insights are valuable to consider when designing multimedia interfaces.
The Best Way to Learn When providing a new software system to users, is it better to include structured learning exercises, or to simply let users practice on their own? Wiedenbeck and Zila (1997) conducted a study to determine whether exploration-based ("on your own") practice was as effective as having people complete specific exercises. They had participants learn a task using one of the following types of practice:
They found that computer literate participants who used the exercises:
Users who had little computer experience did not differ based on the type of practice they used. Using "on your own" exploration to facilitate learning was not too successful for experienced users. Although some participants were more motivated to practice their own tasks, their practice sessions were usually not well conceived. Their final conclusion was that providing structured exercises seems to be the best way to have users practice with new software. They proposed that a set of exercises that are well conceived and well integrated can:
References Lee, A.Y. and Bowers, A.N., The Effect of Multimedia Components on Learning, Proceedings of the Human Factors and Ergonomics Society 41st Annual Meeting, 340-344 (1997). Wiedenbeck, S. and Zila, P.L., Hands-on Practice in Learning to Use Software: A Comparison of Exercise, Exploration, and Combined Formats, ACM Transactions on Computer-Human Interaction, 4(2), 169-196 (1997). |
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Home Contact Dr. Bob Bailey at (801) 201-2002 or bob@webusability.com Copyright 2002 - 2005 |
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